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[bibtex]@InProceedings{Bahari_2022_CVPR, author = {Bahari, Mohammadhossein and Saadatnejad, Saeed and Rahimi, Ahmad and Shaverdikondori, Mohammad and Shahidzadeh, Amir Hossein and Moosavi-Dezfooli, Seyed-Mohsen and Alahi, Alexandre}, title = {Vehicle Trajectory Prediction Works, but Not Everywhere}, booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)}, month = {June}, year = {2022}, pages = {17123-17133} }
Vehicle Trajectory Prediction Works, but Not Everywhere
Abstract
Vehicle trajectory prediction is nowadays a fundamental pillar of self-driving cars. Both the industry and research communities have acknowledged the need for such a pillar by providing public benchmarks. While state-of-the-art methods are impressive, i.e., they have no off-road prediction, their generalization to cities outside of the benchmark remains unexplored. In this work, we show that those methods do not generalize to new scenes. We present a novel method that automatically generates realistic scenes causing state-of-the-art models to go off-road. We frame the problem through the lens of adversarial scene generation. The method is a simple yet effective generative model based on atomic scene generation functions along with physical constraints. Our experiments show that more than 60% of existing scenes from the current benchmarks can be modified in a way to make prediction methods fail (i.e., predicting off-road). We further show that the generated scenes (i) are realistic since they do exist in the real world, and (ii) can be used to make existing models more robust, yielding 30-40% reductions in the off-road rate. The code is available online: https://s-attack.github.io/
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