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[bibtex]@InProceedings{Yang_2023_CVPR, author = {Yang, Jingkang and Peng, Wenxuan and Li, Xiangtai and Guo, Zujin and Chen, Liangyu and Li, Bo and Ma, Zheng and Zhou, Kaiyang and Zhang, Wayne and Loy, Chen Change and Liu, Ziwei}, title = {Panoptic Video Scene Graph Generation}, booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)}, month = {June}, year = {2023}, pages = {18675-18685} }
Panoptic Video Scene Graph Generation
Abstract
Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG is related to the existing video scene graph generation (VidSGG) problem, which focuses on temporal interactions between humans and objects localized with bounding boxes in videos. However, the limitation of bounding boxes in detecting non-rigid objects and backgrounds often causes VidSGG systems to miss key details that are crucial for comprehensive video understanding. In contrast, PVSG requires nodes in scene graphs to be grounded by more precise, pixel-level segmentation masks, which facilitate holistic scene understanding. To advance research in this new area, we contribute a high-quality PVSG dataset, which consists of 400 videos (289 third-person + 111 egocentric videos) with totally 150K frames labeled with panoptic segmentation masks as well as fine, temporal scene graphs. We also provide a variety of baseline methods and share useful design practices for future work.
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