Representing and Discovering Adversarial Team Behaviors Using Player Roles

Patrick Lucey, Alina Bialkowski, Peter Carr, Stuart Morgan, Iain Matthews, Yaser Sheikh; Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2013, pp. 2706-2713

Abstract


In this paper, we describe a method to represent and discover adversarial group behavior in a continuous domain. In comparison to other types of behavior, adversarial behavior is heavily structured as the location of a player (or agent) is dependent both on their teammates and adversaries, in addition to the tactics or strategies of the team. We present a method which can exploit this relationship through the use of a spatiotemporal basis model. As players constantly change roles during a match, we show that employing a "role-based" representation instead of one based on player "identity" can best exploit the playing structure. As vision-based systems currently do not provide perfect detection/tracking (e.g. missed or false detections), we show that our compact representation can effectively "denoise" erroneous detections as well as enabling temporal analysis, which was previously prohibitive due to the dimensionality of the signal. To evaluate our approach, we used a fully instrumented field-hockey pitch with 8 fixed highdefinition (HD) cameras and evaluated our approach on approximately 200,000 frames of data from a state-of-theart real-time player detector and compare it to manually labelled data.

Related Material


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[bibtex]
@InProceedings{Lucey_2013_CVPR,
author = {Lucey, Patrick and Bialkowski, Alina and Carr, Peter and Morgan, Stuart and Matthews, Iain and Sheikh, Yaser},
title = {Representing and Discovering Adversarial Team Behaviors Using Player Roles},
booktitle = {Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR)},
month = {June},
year = {2013}
}