LEGO: Learning Edge With Geometry All at Once by Watching Videos

Zhenheng Yang, Peng Wang, Yang Wang, Wei Xu, Ram Nevatia; The IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2018, pp. 225-234

Abstract


Learning to estimate 3D geometry in a single image by watching unlabeled videos via deep convolutional network is attracting significant attention. In this paper, we introduce a “3D as-smooth-as-possible (3D-ASAP)” prior inside the pipeline, which enables joint estimation of edges and 3D scene, yielding results with significant improvement in accuracy for fine detailed structures. Specifically, we define the 3D-ASAP prior by requiring that any two points recovered in 3D from an image should lie on an existing planar surface if no other cues provided. We design an unsupervised framework that Learns Edges and Geometry (depth, normal) all at Once (LEGO). The predicted edges are embedded into depth and surface normal smoothness terms, where pixels without edges in-between are constrained to satisfy the prior. In our framework, the predicted depths, normals and edges are forced to be consistent all the time. We conduct experiments on KITTI to evaluate our estimated geometry and CityScapes to perform edge evaluation. We show that in all of the tasks, i.e. depth, normal and edge, our algorithm vastly outperforms other state-of-the-art (SOTA) algorithms, demonstrating the benefits of our approach.

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[bibtex]
@InProceedings{Yang_2018_CVPR,
author = {Yang, Zhenheng and Wang, Peng and Wang, Yang and Xu, Wei and Nevatia, Ram},
title = {LEGO: Learning Edge With Geometry All at Once by Watching Videos},
booktitle = {The IEEE Conference on Computer Vision and Pattern Recognition (CVPR)},
month = {June},
year = {2018}
}