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[bibtex]@InProceedings{Suhail_2022_CVPR, author = {Suhail, Mohammed and Esteves, Carlos and Sigal, Leonid and Makadia, Ameesh}, title = {Light Field Neural Rendering}, booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)}, month = {June}, year = {2022}, pages = {8269-8279} }
Light Field Neural Rendering
Abstract
Classical light field rendering for novel view synthesis can accurately reproduce view-dependent effects such as reflection, refraction, and translucency, but requires a dense view sampling of the scene. Methods based on geometric reconstruction need only sparse views, but cannot accurately model non-Lambertian effects. We introduce a model that combines the strengths and mitigates the limitations of these two directions. By operating on a four-dimensional representation of the light field, our model learns to represent view-dependent effects accurately. By enforcing geometric constraints during training and inference, the scene geometry is implicitly learned from a sparse set of views. Concretely, we introduce a two-stage transformer-based model that first aggregates features along epipolar lines, then aggregates features along reference views to produce the color of a target ray. Our model outperforms the state-of-the-art on multiple forward-facing and 360deg datasets, with larger margins on scenes with severe view-dependent variations.
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