Video2Game: Real-time Interactive Realistic and Browser-Compatible Environment from a Single Video

Hongchi Xia, Zhi-Hao Lin, Wei-Chiu Ma, Shenlong Wang; Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024, pp. 4578-4588

Abstract


Creating high-quality and interactive virtual environments such as games and simulators often involves complex and costly manual modeling processes. In this paper we present Video2Game a novel approach that automatically converts videos of real-world scenes into realistic and interactive game environments. At the heart of our system are three core components: (i) a neural radiance fields (NeRF) module that effectively captures the geometry and visual appearance of the scene; (ii) a mesh module that distills the knowledge from NeRF for faster rendering; and (iii) a physics module that models the interactions and physical dynamics among the objects. By following the carefully designed pipeline one can construct an interactable and actionable digital replica of the real world. We benchmark our system on both indoor and large-scale outdoor scenes. We show that we can not only produce highly-realistic renderings in real-time but also build interactive games on top.

Related Material


[pdf] [supp] [arXiv]
[bibtex]
@InProceedings{Xia_2024_CVPR, author = {Xia, Hongchi and Lin, Zhi-Hao and Ma, Wei-Chiu and Wang, Shenlong}, title = {Video2Game: Real-time Interactive Realistic and Browser-Compatible Environment from a Single Video}, booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)}, month = {June}, year = {2024}, pages = {4578-4588} }