Material Anything: Generating Materials for Any 3D Object via Diffusion

Xin Huang, Tengfei Wang, Ziwei Liu, Qing Wang; Proceedings of the Computer Vision and Pattern Recognition Conference (CVPR), 2025, pp. 26556-26565

Abstract


We present **Material Anything**, a fully-automated, unified diffusion framework designed to generate physically-based materials for 3D objects. Unlike existing methods that rely on complex pipelines or case-specific optimizations, Material Anything offers a robust, end-to-end solution adaptable to objects under diverse lighting conditions. Our approach leverages a pre-trained image diffusion model, enhanced with a triple-head architecture and rendering loss to improve stability and material quality. Additionally, we introduce confidence masks as a dynamic switcher within the diffusion model, enabling it to effectively handle both textured and texture-less objects across varying lighting conditions. By employing a progressive material generation strategy guided by these confidence masks, along with a UV-space material refiner, our method ensures consistent, UV-ready material outputs. Extensive experiments demonstrate our approach outperforms existing methods across a wide range of object categories and lighting conditions.

Related Material


[pdf] [supp] [arXiv]
[bibtex]
@InProceedings{Huang_2025_CVPR, author = {Huang, Xin and Wang, Tengfei and Liu, Ziwei and Wang, Qing}, title = {Material Anything: Generating Materials for Any 3D Object via Diffusion}, booktitle = {Proceedings of the Computer Vision and Pattern Recognition Conference (CVPR)}, month = {June}, year = {2025}, pages = {26556-26565} }