PartStickers: Generating Parts of Objects for Rapid Prototyping

Mo Zhou, Josh Myers-Dean, Danna Gurari; Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) Workshops, 2025, pp. 6290-6300

Abstract


Design prototyping involves creating mockups of products or concepts to gather feedback and iterate on ideas. While prototyping often requires specific parts of objects, such as when constructing a novel creature for a video game, existing text-to-image methods tend to only generate entire objects. To address this, we propose a novel task and method of "part sticker generation", which entails generating an isolated part of an object on a neutral background. Experiments demonstrate our method outperforms state-of-the-art baselines with respect to realism and text alignment, while preserving object-level generation capabilities. We publicly share our code and models to encourage community-wide progress on this new task: https://partsticker.github.io .

Related Material


[pdf] [arXiv]
[bibtex]
@InProceedings{Zhou_2025_CVPR, author = {Zhou, Mo and Myers-Dean, Josh and Gurari, Danna}, title = {PartStickers: Generating Parts of Objects for Rapid Prototyping}, booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) Workshops}, month = {June}, year = {2025}, pages = {6290-6300} }