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[arXiv]
[bibtex]@InProceedings{Hong_2026_CVPR, author = {Hong, Seongmin and Kim, Junghun James and Kim, Daehyeop and Chung, Insoo and Chun, Se Young}, title = {DiffBMP: Differentiable Rendering with Bitmap Primitives}, booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)}, month = {June}, year = {2026}, pages = {26741-26750} }
DiffBMP: Differentiable Rendering with Bitmap Primitives
Abstract
We introduce **DiffBMP**, a scalable and efficient differentiable rendering engine for a collection of bitmap images. Our work addresses a limitation that traditional differentiable renderers are constrained to vector graphics, given that most images in the world are bitmaps. Our core contribution is a highly parallelized rendering pipeline, featuring a custom CUDA implementation for calculating gradients. This system can, for example, optimize the position, rotation, scale, color, and opacity of thousands of bitmap primitives all in under 1 min using a consumer GPU. We employ and validate several techniques to facilitate the optimization: soft rasterization via Gaussian blur, structure-aware initialization, noisy canvas, and specialized losses/heuristics for videos or spatially constrained images. We demonstrate DiffBMP is not just an isolated tool, but a practical one designed to integrate into creative workflows. It supports exporting compositions to a native, layered file format, and the entire framework is publicly accessible via an easy-to-hack Python package.
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