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[arXiv]
[bibtex]@InProceedings{Lei_2026_CVPR, author = {Lei, Yuanhang and Cheng, Tao and Li, Xingxuan and Zhao, Boming and Huang, Siyuan and Hu, Ruizhen and Chen, Peter Yichen and Bao, Hujun and Cui, Zhaopeng}, title = {PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning}, booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)}, month = {June}, year = {2026}, pages = {32357-32366} }
PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning
Abstract
Achieving real-time physics-based animation that generalizes across diverse 3D shapes and discretizations remains a fundamental challenge. We introduce PhysSkin, a physics-informed framework that addresses this challenge. In the spirit of Linear Blend Skinning, we learn continuous skinning fields as basis functions lifting motion subspace coordinates to full-space deformation, with subspace defined by handle transformations. To generate mesh-free, discretization-agnostic, and physically consistent skinning fields that generalize well across diverse 3D shapes, PhysSkin employs a new neural skinning fields autoencoder which consists of a transformer-based encoder and a cross-attention decoder.Furthermore, we also develop a novel physics-informed self-supervised learning strategy that incorporates on-the-fly skinning-field normalization and conflict-aware gradient correction, enabling effective balancing of energy minimization, spatial smoothness, and orthogonality constraints.PhysSkin shows outstanding performance on generalizable neural skinning and enables real-time physics-based animation.
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