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[arXiv]
[bibtex]@InProceedings{Yugay_2026_CVPR, author = {Yugay, Vladimir and Kersten, Thies and Carlone, Luca and Gevers, Theo and Oswald, Martin R. and Schmid, Lukas}, title = {Gaussian Mapping for Evolving Scenes}, booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)}, month = {June}, year = {2026}, pages = {18903-18912} }
Gaussian Mapping for Evolving Scenes
Abstract
Mapping systems with novel view synthesis (NVS) capabilities are widely used in computer vision, as well as in various applications, including augmented reality, robotics, and autonomous driving. Most notably, 3D Gaussian Splatting-based systems show high NVS performance; however, many current approaches are limited to static scenes. While recent works have begun addressing short-term dynamics (motion within the camera's view), long-term dynamics (the scene evolving through changes out of view) remain less explored.To overcome this limitation, we introduce a dynamic scene adaptation mechanism that continuously updates the 3D representation to reflect the latest changes. In addition, since maintaining geometric and semantic consistency remains challenging due to stale observations disrupting the reconstruction process, we propose a novel keyframe management mechanism that discards outdated observations while preserving as much information as possible. We thoroughly evaluate Gaussian Mapping for Evolving Scenes (GaME) on both synthetic and real-world datasets, achieving a 29.7% improvement in PSNR and a 3 times improvement in L1 depth error over the most competitive baseline.
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