Learning Indoor Inverse Rendering With 3D Spatially-Varying Lighting

Zian Wang, Jonah Philion, Sanja Fidler, Jan Kautz; Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV), 2021, pp. 12538-12547

Abstract


In this work, we address the problem of jointly estimating albedo, normals, depth and 3D spatially-varying lighting from a single image. Most existing methods formulate the task as image-to-image translation, ignoring the 3D properties of the scene. However, indoor scenes contain complex 3D light transport where a 2D representation is insufficient. In this paper, we propose a unified, learning-based inverse rendering framework that formulates 3D spatially-varying lighting. Inspired by classic volume rendering techniques, we propose a novel Volumetric Spherical Gaussian representation for lighting, which parameterizes the exitant radiance of the 3D scene surfaces on a voxel grid. We design a physicsbased differentiable renderer that utilizes our 3D lighting representation, and formulates the energy-conserving image formation process that enables joint training of all intrinsic properties with the re-rendering constraint. Our model ensures physically correct predictions and avoids the need for ground-truth HDR lighting which is not easily accessible. Experiments show that our method outperforms prior works both quantitatively and qualitatively, and is capable of producing photorealistic results for AR applications such as virtual object insertion even for highly specular objects.

Related Material


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[bibtex]
@InProceedings{Wang_2021_ICCV, author = {Wang, Zian and Philion, Jonah and Fidler, Sanja and Kautz, Jan}, title = {Learning Indoor Inverse Rendering With 3D Spatially-Varying Lighting}, booktitle = {Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV)}, month = {October}, year = {2021}, pages = {12538-12547} }