GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections

Haiyang Bai, Jiaqi Zhu, Songru Jiang, Wei Huang, Tao Lu, Yuanqi Li, Jie Guo, Runze Fu, Yanwen Guo, Lijun Chen; Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV), 2025, pp. 26456-26465

Abstract


We propose a 3D Gaussian splatting-based framework for outdoor relighting that leverages intrinsic image decomposition to precisely integrate sunlight, sky radiance, and indirect lighting from unconstrained photo collections. Unlike prior methods that compress the per-image global illumination into a single latent vector, our approach enables simultaneously diverse shading manipulation and the generation of dynamic shadow effects. This is achieved through three key innovations: (1) a residual-based sun visibility extraction method to accurately separate direct sunlight effects, (2) a region-based supervision framework with a structural consistency loss for physically interpretable and coherent illumination decomposition, and (3) a ray-tracing-based technique for realistic shadow simulation. Extensive experiments demonstrate that our framework synthesizes novel views with competitive fidelity against state-of-the-art relighting solutions and produces more natural and multifaceted illumination and shadow effects.

Related Material


[pdf] [supp] [arXiv]
[bibtex]
@InProceedings{Bai_2025_ICCV, author = {Bai, Haiyang and Zhu, Jiaqi and Jiang, Songru and Huang, Wei and Lu, Tao and Li, Yuanqi and Guo, Jie and Fu, Runze and Guo, Yanwen and Chen, Lijun}, title = {GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections}, booktitle = {Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV)}, month = {October}, year = {2025}, pages = {26456-26465} }