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[arXiv]
[bibtex]@InProceedings{Bai_2025_ICCV, author = {Bai, Haiyang and Zhu, Jiaqi and Jiang, Songru and Huang, Wei and Lu, Tao and Li, Yuanqi and Guo, Jie and Fu, Runze and Guo, Yanwen and Chen, Lijun}, title = {GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections}, booktitle = {Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV)}, month = {October}, year = {2025}, pages = {26456-26465} }
GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections
Abstract
We propose a 3D Gaussian splatting-based framework for outdoor relighting that leverages intrinsic image decomposition to precisely integrate sunlight, sky radiance, and indirect lighting from unconstrained photo collections. Unlike prior methods that compress the per-image global illumination into a single latent vector, our approach enables simultaneously diverse shading manipulation and the generation of dynamic shadow effects. This is achieved through three key innovations: (1) a residual-based sun visibility extraction method to accurately separate direct sunlight effects, (2) a region-based supervision framework with a structural consistency loss for physically interpretable and coherent illumination decomposition, and (3) a ray-tracing-based technique for realistic shadow simulation. Extensive experiments demonstrate that our framework synthesizes novel views with competitive fidelity against state-of-the-art relighting solutions and produces more natural and multifaceted illumination and shadow effects.
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