Fictitious GAN: Training GANs with Historical Models

Hao Ge, Yin Xia, Xu Chen, Randall Berry, Ying Wu ; Proceedings of the European Conference on Computer Vision (ECCV), 2018, pp. 119-134

Abstract


Generative adversarial networks (GANs) are powerful tools for learning generative models. In practice, the training may suffer from lack of convergence. GANs are commonly viewed as a two-player zero-sum game between two neural networks. Here, we leverage this game theoretic view to study the convergence behavior of the training process. Inspired by the fictitious play learning process, a novel training method, referred to as Fictitious GAN, is introduced. Fictitious GAN trains the deep neural networks using a mixture of historical models. Specifically, the discriminator (resp. generator) is updated according to the best-response to the mixture outputs from a sequence of previously trained generators (resp. discriminators). It is shown that Fictitious GAN can effectively resolve some convergence issues that cannot be resolved by the standard training approach. It is proved that asymptotically the average of the generator outputs has the same distribution as the data samples.

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[bibtex]
@InProceedings{Ge_2018_ECCV,
author = {Ge, Hao and Xia, Yin and Chen, Xu and Berry, Randall and Wu, Ying},
title = {Fictitious GAN: Training GANs with Historical Models},
booktitle = {Proceedings of the European Conference on Computer Vision (ECCV)},
month = {September},
year = {2018}
}