Skeleton-Based Dynamic Hand Gesture Recognition

Quentin De Smedt, Hazem Wannous, Jean-Philippe Vandeborre; Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR) Workshops, 2016, pp. 1-9

Abstract


In this paper, a new skeleton-based approach is proposed for 3D hand gesture recognition. Specifically, we exploit the geometric shape of the hand to extract an effective descriptor from connected joints of the hand skeleton returned by the Intel RealSense depth camera. Each descriptor is then encoded by a Fisher Vector representation obtained using a Gaussian Mixture Model. A multi-level representation of Fisher Vectors and other skeleton-based geometric features is guaranteed by a temporal pyramid to obtain the final feature vector, used later to achieve the classification by a linear SVM classifier. The proposed approach is evaluated on a challenging hand gesture dataset containing 14 gestures, performed by 20 participants performing the same gesture with two different numbers of fingers. Experimental results show that our skeleton-based approach consistently achieves superior performance over a depth-based approach.

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[bibtex]
@InProceedings{Smedt_2016_CVPR_Workshops,
author = {De Smedt, Quentin and Wannous, Hazem and Vandeborre, Jean-Philippe},
title = {Skeleton-Based Dynamic Hand Gesture Recognition},
booktitle = {Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR) Workshops},
month = {June},
year = {2016}
}