Grassmannian Sparse Representations and Motion Depth Surfaces for 3D Action Recognition

Sherif Azary, Andreas Savakis; Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR) Workshops, 2013, pp. 492-499

Abstract


Manifold learning has been effectively used in computer vision applications for dimensionality reduction that improves classification performance and reduces computational load. Grassmann manifolds are well suited for computer vision problems because they promote smooth surfaces where points are represented as subspaces. In this paper we propose Grassmannian Sparse Representations (GSR), a novel subspace learning algorithm that combines the benefits of Grassmann manifolds with sparse representations using least squares loss L1-norm minimization for optimal classification. We further introduce a new descriptor that we term Motion Depth Surface (MDS) and compare its classification performance against the traditional Motion History Image (MHI) descriptor. We demonstrate the effectiveness of GSR on computationally intensive 3D action sequences from the Microsoft Research 3D-Action and 3D-Gesture datasets.

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[bibtex]
@InProceedings{Azary_2013_CVPR_Workshops,
author = {Azary, Sherif and Savakis, Andreas},
title = {Grassmannian Sparse Representations and Motion Depth Surfaces for 3D Action Recognition},
booktitle = {Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR) Workshops},
month = {June},
year = {2013}
}