Example-Based Modeling of Facial Texture From Deficient Data

Arnaud Dessein, William A. P. Smith, Richard C. Wilson, Edwin R. Hancock; Proceedings of the IEEE International Conference on Computer Vision (ICCV), 2015, pp. 3898-3906


We present an approach to modeling ear-to-ear, high-quality texture from one or more partial views of a face with possibly poor resolution and noise. Our approach is example-based in that we reconstruct texture with patches from a database composed of previously seen faces. A 3D morphable model is used to establish shape correspondence between the observed data across views and training faces. The database is built on the mesh surface by segmenting it into uniform overlapping patches. Texture patches are selected by belief propagation so as to be consistent with neighbors and with observations in an appropriate image formation model. We also develop a variant that is insensitive to light and camera parameters, and incorporate soft symmetry constraints. We obtain textures of higher quality for degraded views as small as 10 pixels wide, than a standard model fitted to non-degraded data. We further show applications to super-resolution where we substantially improve quality compared to a state-of-the-art algorithm, and to texture completion where we fill in missing regions and remove facial clutter in a photorealistic manner.

Related Material

author = {Dessein, Arnaud and Smith, William A. P. and Wilson, Richard C. and Hancock, Edwin R.},
title = {Example-Based Modeling of Facial Texture From Deficient Data},
booktitle = {Proceedings of the IEEE International Conference on Computer Vision (ICCV)},
month = {December},
year = {2015}