Point Triangulation Through Polyhedron Collapse Using the l[?] Norm
Simon Donne, Bart Goossens, Wilfried Philips; Proceedings of the IEEE International Conference on Computer Vision (ICCV), 2015, pp. 792-800
Abstract
Multi-camera triangulation of feature points based on a minimisation of the overall L2 reprojection error can get stuck in suboptimal local minima or require slow global optimisation. For this reason, researchers have proposed optimising the L-infinity norm of the L2 single view reprojection errors, which avoids the problem of local minima entirely. In this paper we present a novel method for L-infinity triangulation that minimizes the L-infinity norm of the L-infinity reprojection errors: this apparently small difference leads to a much faster but equally accurate solution which is related to the MLE under the assumption of uniform noise. The proposed method adopts a new optimisation strategy based on solving simple quadratic equations. This stands in contrast with the fastest existing methods, which solve a sequence of more complex auxiliary Linear Programming or Second Order Cone Problems. The proposed algorithm performs well: for triangulation, it achieves the same accuracy as existing techniques while executing faster and being straightforward to implement.
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bibtex]
@InProceedings{Donne_2015_ICCV,
author = {Donne, Simon and Goossens, Bart and Philips, Wilfried},
title = {Point Triangulation Through Polyhedron Collapse Using the l[?] Norm},
booktitle = {Proceedings of the IEEE International Conference on Computer Vision (ICCV)},
month = {December},
year = {2015}
}