Structured Indoor Modeling

Satoshi Ikehata, Hang Yang, Yasutaka Furukawa; Proceedings of the IEEE International Conference on Computer Vision (ICCV), 2015, pp. 1323-1331

Abstract


This paper presents a novel 3D modeling framework that reconstructs an indoor scene as a structured model from panorama RGBD images. A scene geometry is represented as a graph, where nodes correspond to structural elements such as rooms, walls, and objects. The approach devises a structure grammar that defines how a scene graph can be manipulated. The grammar then drives a principled new reconstruction algorithm, where the grammar rules are sequentially applied to recover a structured model. The paper also proposes a new room segmentation algorithm and an offset-map reconstruction algorithm that are used in the framework and can enforce architectural shape priors far beyond existing state-of-the-art. The structured scene representation enables a variety of novel applications, ranging from indoor scene visualization, automated floorplan generation, Inverse-CAD, and more. We have tested our framework and algorithms on six synthetic and five real datasets with qualitative and quantitative evaluations.

Related Material


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[bibtex]
@InProceedings{Ikehata_2015_ICCV,
author = {Ikehata, Satoshi and Yang, Hang and Furukawa, Yasutaka},
title = {Structured Indoor Modeling},
booktitle = {Proceedings of the IEEE International Conference on Computer Vision (ICCV)},
month = {December},
year = {2015}
}