Neural Puppet: Generative Layered Cartoon Characters

Omid Poursaeed, Vladimir Kim, Eli Shechtman, Jun Saito, Serge Belongie; Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision (WACV), 2020, pp. 3346-3356

Abstract


We propose a learning based method for generating new animations of a cartoon character given a few example images. Our method is designed to learn from a traditional animation, where each frame is drawn by an artist, and thus the input images lack any common structure, correspondences, or labels. We express pose changes as a deformation of a layered 2.5D template mesh, and devise a novel architecture that learns to predict mesh deformations matching the template to a target image. This enables us to extract a common low-dimensional structure in the diverse set of character poses. We combine recent advances in differentiable rendering as well as mesh-aware models to successfully align common template even if only a few character images are available during training. In addition to coarse poses, character appearance also varies due to shading, out-of-plane motions, and artistic effects. We capture these subtle changes by applying an image translation network to refine the mesh rendering, providing an end-to-end model to generate new animations of a character with high visual quality. We demonstrate that our generative model can be used to synthesize in-between frames and to create data-driven deformation. Our template fitting procedure outperforms state-of-the-art generic techniques for detecting image correspondences.

Related Material


[pdf] [supp] [video]
[bibtex]
@InProceedings{Poursaeed_2020_WACV,
author = {Poursaeed, Omid and Kim, Vladimir and Shechtman, Eli and Saito, Jun and Belongie, Serge},
title = {Neural Puppet: Generative Layered Cartoon Characters},
booktitle = {Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)},
month = {March},
year = {2020}
}