Gibson Env: Real-World Perception for Embodied Agents
Fei Xia, Amir R. Zamir, Zhiyang He, Alexander Sax, Jitendra Malik, Silvio Savarese; Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2018, pp. 9068-9079
Abstract
Perception and being active (having a certain level of motion freedom) are closely tied. Learning active perception and sensorimotor control in the physical world is cumbersome as existing algorithms are too slow to efficiently learn in real-time and robots are fragile and costly. This has given rise to learning in simulation which consequently casts a question on transferring to real-world. In this paper, we investigate learning a real-world perception for active agents, propose Gibson virtual environment for this purpose, and showcase a set of learned complex locomotion abilities. The primary characteristics of the learning environments, which transfer into the trained agents, are I) being from the real-world and reflecting its semantic complexity, II) having a mechanism to ensure no need to further domain adaptation prior to deployment of results in real-world, III) embodiment of the agent and making it subject to constraints of space and physics.
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bibtex]
@InProceedings{Xia_2018_CVPR,
author = {Xia, Fei and Zamir, Amir R. and He, Zhiyang and Sax, Alexander and Malik, Jitendra and Savarese, Silvio},
title = {Gibson Env: Real-World Perception for Embodied Agents},
booktitle = {Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR)},
month = {June},
year = {2018}
}