Affective Gaming: A Comprehensive Survey

Irene Kotsia, Stefanos Zafeiriou, Spiros Fotopoulos; Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR) Workshops, 2013, pp. 663-670

Abstract


A typical gaming scenario involves a player interacting with a game by a specialized input device, such as a joystic, a mouse, a keyboard etc. Recent technological ad

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[bibtex]
@InProceedings{Kotsia_2013_CVPR_Workshops,
author = {Kotsia, Irene and Zafeiriou, Stefanos and Fotopoulos, Spiros},
title = {Affective Gaming: A Comprehensive Survey},
booktitle = {Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR) Workshops},
month = {June},
year = {2013}
}