Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization With Spatially-Varying Lighting

Robert Maier, Kihwan Kim, Daniel Cremers, Jan Kautz, Matthias Niessner; Proceedings of the IEEE International Conference on Computer Vision (ICCV), 2017, pp. 3114-3122

Abstract


We introduce a novel method to obtain high-quality 3D reconstructions from consumer RGB-D sensors. Our core idea is to simultaneously optimize for geometry encoded in a signed distance field (SDF), textures from automatically-selected keyframes, and their camera poses along with material and scene lighting. To this end, we propose a joint surface reconstruction approach that is based on Shape-from-Shading (SfS) techniques and utilizes the estimation of spatially-varying spherical harmonics (SVSH) from subvolumes of the reconstructed scene. Through extensive examples and evaluations, we demonstrate that our method dramatically increases the level of detail in the reconstructed scene geometry and contributes highly to consistent surface texture recovery.

Related Material


[pdf] [supp] [arXiv]
[bibtex]
@InProceedings{Maier_2017_ICCV,
author = {Maier, Robert and Kim, Kihwan and Cremers, Daniel and Kautz, Jan and Niessner, Matthias},
title = {Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization With Spatially-Varying Lighting},
booktitle = {Proceedings of the IEEE International Conference on Computer Vision (ICCV)},
month = {Oct},
year = {2017}
}