Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes

Lihan Jiang, Kerui Ren, Mulin Yu, Linning Xu, Junting Dong, Tao Lu, Feng Zhao, Dahua Lin, Bo Dai; Proceedings of the Computer Vision and Pattern Recognition Conference (CVPR), 2025, pp. 26789-26799

Abstract


Seamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on single domain, limiting their applications in immersive environments, which demand extensive free view exploration with large view changes both horizontally and vertically. We introduce Horizon-GS, a novel approach built upon Gaussian Splatting techniques, tackles the unified reconstruction and rendering for aerial and street views. Our method addresses the key challenges of combining these perspectives with a new training strategy, overcoming viewpoint discrepancies to generate high-fidelity scenes. We also curated a high-quality aerial-to-ground view dataset encompassing both synthetic and real-world scene to advance further research. Experiments across diverse urban scene datasets confirms the effectiveness of our method.

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[bibtex]
@InProceedings{Jiang_2025_CVPR, author = {Jiang, Lihan and Ren, Kerui and Yu, Mulin and Xu, Linning and Dong, Junting and Lu, Tao and Zhao, Feng and Lin, Dahua and Dai, Bo}, title = {Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes}, booktitle = {Proceedings of the Computer Vision and Pattern Recognition Conference (CVPR)}, month = {June}, year = {2025}, pages = {26789-26799} }