NormalFusion: Real-Time Acquisition of Surface Normals for High-Resolution RGB-D Scanning

Hyunho Ha, Joo Ho Lee, Andreas Meuleman, Min H. Kim; Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021, pp. 15970-15979

Abstract


Multiview shape-from-shading (SfS) has achieved high-detail geometry, but its computation is expensive for solving a multiview registration and an ill-posed inverse rendering problem. Therefore, it has been mainly used for offline methods. Volumetric fusion enables real-time scanning using a conventional RGB-D camera, but its geometry resolution has been limited by the grid resolution of the volumetric distance field and depth registration errors. In this paper, we propose a real-time scanning method that can acquire high-detail geometry by bridging volumetric fusion and multiview SfS in two steps. First, we propose the first real-time acquisition of photometric normals stored in texture space to achieve high-detail geometry. We also introduce geometry-aware texture mapping, which progressively refines geometric registration between the texture space and the volumetric distance field by means of normal texture, achieving real-time multiview SfS. We demonstrate our scanning of high-detail geometry using an RGB-D camera at 20 fps. Results verify that the geometry quality of our method is strongly competitive with that of offline multi-view SfS methods.

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[bibtex]
@InProceedings{Ha_2021_CVPR, author = {Ha, Hyunho and Lee, Joo Ho and Meuleman, Andreas and Kim, Min H.}, title = {NormalFusion: Real-Time Acquisition of Surface Normals for High-Resolution RGB-D Scanning}, booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)}, month = {June}, year = {2021}, pages = {15970-15979} }