Generative Rendering: Controllable 4D-Guided Video Generation with 2D Diffusion Models

Shengqu Cai, Duygu Ceylan, Matheus Gadelha, Chun-Hao Paul Huang, Tuanfeng Yang Wang, Gordon Wetzstein; Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024, pp. 7611-7620

Abstract


Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry appearance motion and camera path. Creating computer-generated videos however is a tedious manual process which can be automated by emerging text-to-video diffusion models. Despite great promise video diffusion models are difficult to control hindering users to apply their creativity rather than amplifying it. To address this challenge we present a novel approach that combines the controllability of dynamic 3D meshes with the expressivity and editability of emerging diffusion models. For this purpose our approach takes an animated low-fidelity rendered mesh as input and injects the ground truth correspondence information obtained from the dynamic mesh into various stages of a pre-trained text-to-image generation model to output high-quality and temporally consistent frames. We demonstrate our approach on various examples where motion can be obtained by animating rigged assets or changing the camera path.

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[bibtex]
@InProceedings{Cai_2024_CVPR, author = {Cai, Shengqu and Ceylan, Duygu and Gadelha, Matheus and Huang, Chun-Hao Paul and Wang, Tuanfeng Yang and Wetzstein, Gordon}, title = {Generative Rendering: Controllable 4D-Guided Video Generation with 2D Diffusion Models}, booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)}, month = {June}, year = {2024}, pages = {7611-7620} }