Coherence As Texture - Passive Textureless 3D Reconstruction by Self-interference

Wei-Yu Chen, Aswin C. Sankaranarayanan, Anat Levin, Matthew O'Toole; Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024, pp. 25058-25066

Abstract


Passive depth estimation based on stereo or defocus relies on the presence of the texture on an object to resolve its depth. Hence recovering the depth of a textureless object-- for example a large white wall--is not just hard but perhaps even impossible. Or is it? We show that spatial coherence a property of natural light sources can be used to resolve the depth of a scene point even when it is textureless. Our approach relies on the idea that natural light scattered off a scene point is locally coherent with itself while incoherent with the light scattered from other surface points; we use this insight to design an optical setup that uses self-interference as a texture feature for estimating depth. Our lab prototype is capable of resolving the depths of textureless objects in sunlight as well as indoor lights.

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[bibtex]
@InProceedings{Chen_2024_CVPR, author = {Chen, Wei-Yu and Sankaranarayanan, Aswin C. and Levin, Anat and O'Toole, Matthew}, title = {Coherence As Texture - Passive Textureless 3D Reconstruction by Self-interference}, booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)}, month = {June}, year = {2024}, pages = {25058-25066} }