Learning Inclusion Matching for Animation Paint Bucket Colorization

Yuekun Dai, Shangchen Zhou, Qinyue Li, Chongyi Li, Chen Change Loy; Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024, pp. 25544-25553

Abstract


Colorizing line art is a pivotal task in the production of hand-drawn cel animation. This typically involves digital painters using a paint bucket tool to manually color each segment enclosed by lines based on RGB values predetermined by a color designer. This frame-by-frame process is both arduous and time-intensive. Current automated methods mainly focus on segment matching. This technique migrates colors from a reference to the target frame by aligning features within line-enclosed segments across frames. However issues like occlusion and wrinkles in animations often disrupt these direct correspondences leading to mismatches. In this work we introduce a new learning-based inclusion matching pipeline which directs the network to comprehend the inclusion relationships between segments rather than relying solely on direct visual correspondences. Our method features a two-stage pipeline that integrates a coarse color warping module with an inclusion matching module enabling more nuanced and accurate colorization. To facilitate the training of our network we also develope a unique dataset referred to as PaintBucket-Character. This dataset includes rendered line arts alongside their colorized counterparts featuring various 3D characters. Extensive experiments demonstrate the effectiveness and superiority of our method over existing techniques.

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[bibtex]
@InProceedings{Dai_2024_CVPR, author = {Dai, Yuekun and Zhou, Shangchen and Li, Qinyue and Li, Chongyi and Loy, Chen Change}, title = {Learning Inclusion Matching for Animation Paint Bucket Colorization}, booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)}, month = {June}, year = {2024}, pages = {25544-25553} }