QUADify: Extracting Meshes with Pixel-level Details and Materials from Images

Maximilian Frühauf, Hayko Riemenschneider, Markus Gross, Christopher Schroers; Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024, pp. 4661-4670

Abstract


Despite exciting progress in automatic 3D reconstruction from images excessive and irregular triangular faces in the resulting meshes still constitute a significant challenge when it comes to adoption in practical artist workflows. Therefore we propose a method to extract regular quad-dominant meshes from posed images. More specifically we generate a high-quality 3D model through decomposition into an easily editable quad-dominant mesh with pixel-level details such as displacement materials and lighting. To enable end-to-end learning of shape and quad topology we QUADify a neural implicit representation using our novel differentiable re-meshing objective. Distinct from previous work our method exploits artifact-free Catmull-Clark subdivision combined with vertex displacement to extract pixel-level details linked to the base geometry. Finally we apply differentiable rendering techniques for material and lighting decomposition to optimize for image reconstruction. Our experiments show the benefits of end-to-end re-meshing and that our method yields state-of-the-art geometric accuracy while providing lightweight meshes with displacements and textures that are directly compatible with professional renderers and game engines.

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[bibtex]
@InProceedings{Fruhauf_2024_CVPR, author = {Fr\"uhauf, Maximilian and Riemenschneider, Hayko and Gross, Markus and Schroers, Christopher}, title = {QUADify: Extracting Meshes with Pixel-level Details and Materials from Images}, booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)}, month = {June}, year = {2024}, pages = {4661-4670} }