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[arXiv]
[bibtex]@InProceedings{Li_2024_CVPR, author = {Li, Tianyu and Qiao, Calvin and Ren, Guanqiao and Yin, KangKang and Ha, Sehoon}, title = {AAMDM: Accelerated Auto-regressive Motion Diffusion Model}, booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)}, month = {June}, year = {2024}, pages = {1813-1823} }
AAMDM: Accelerated Auto-regressive Motion Diffusion Model
Abstract
Interactive motion synthesis is essential in creating immersive experiences in entertainment applications such as video games and virtual reality. However generating animations that are both high-quality and contextually responsive remains a challenge. Traditional techniques in the game industry can produce high-fidelity animations but suffer from high computational costs and poor scalability. Trained neural network models alleviate the memory and speed issues yet fall short on generating diverse motions. Diffusion models offer diverse motion synthesis with low memory usage but require expensive reverse diffusion processes. This paper introduces the Accelerated Auto-regressive Motion Diffusion Model (AAMDM) a novel motion synthesis framework designed to achieve quality diversity and efficiency all together. AAMDM integrates Denoising Diffusion GANs as a fast Generation Module and an Auto-regressive Diffusion Model as a Polishing Module. Furthermore AAMDM operates in a lower-dimensional embedded space rather than the full-dimensional pose space which reduces the training complexity as well as further improves the performance. We show that AAMDM outperforms existing methods in motion quality diversity and runtime efficiency through comprehensive quantitative analyses and visual comparisons. We also demonstrate the effectiveness of each algorithmic component through ablation studies.
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