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[bibtex]@InProceedings{Talegaonkar_2025_CVPR, author = {Talegaonkar, Chinmay and Belhe, Yash and Ramamoorthi, Ravi and Antipa, Nicholas}, title = {Volumetrically Consistent 3D Gaussian Rasterization}, booktitle = {Proceedings of the Computer Vision and Pattern Recognition Conference (CVPR)}, month = {June}, year = {2025}, pages = {10953-10963} }
Volumetrically Consistent 3D Gaussian Rasterization
Abstract
Recently, 3D Gaussian Splatting (3DGS) has enabled photorealistic view synthesis at high inference speeds. However, its splatting-based rendering model makes several approximations to the rendering equation, reducing physical accuracy. We show that splatting and its approximations are unnecessary, even within a rasterizer; we instead volumetrically integrate 3D Gaussians directly to compute the transmittance across them analytically. We use this analytic transmittance to derive more physically accurate alpha values than 3DGS, which can directly be used within their framework. The result is a method that more closely follows the volume rendering equation (similar to ray tracing) while enjoying the speed benefits of rasterization. Our method represents opaque surfaces with higher accuracy and fewer points than 3DGS. This enables it to outperform 3DGS for view synthesis (measured in SSIM and LPIPS). Being volumetrically consistent also enables our method to work out of the box for tomography. We match the state-of-the-art 3DGS-based tomography method with fewer points. Our code is publicly available at: https://github.com/chinmay0301ucsd/Vol3DGS
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