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[bibtex]@InProceedings{Zhang_2025_CVPR, author = {Zhang, Gangjian and Yao, Nanjie and Zhang, Shunsi and Zhao, Hanfeng and Pang, Guoliang and Shu, Jian and Wang, Hao}, title = {MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstruction}, booktitle = {Proceedings of the Computer Vision and Pattern Recognition Conference (CVPR)}, month = {June}, year = {2025}, pages = {338-347} }
MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstruction
Abstract
This paper investigates the research task of reconstructing the 3D clothed human body from a monocular image. Due to the inherent ambiguity of single-view input, existing approaches leverage pre-trained SMPL(-X) estimation models or generative models to provide auxiliary information for human reconstruction. However, these methods capture only the general human body geometry and overlook specific geometric details, leading to inaccurate skeleton reconstruction, incorrect joint positions, and unclear cloth wrinkles. In response to these issues, we propose a multi-level geometry learning framework. Technically, we design three key components: skeleton-level enhancement, joint-level augmentation, and wrinkle-level refinement modules. Specifically, we effectively integrate the projected 3D Fourier features into a Gaussian reconstruction model, introduce perturbations to improve joint depth estimation during training, and refine the human coarse wrinkles by resembling the de-noising process of the diffusion model. Extensive quantitative and qualitative experiments on two test sets show the superior performance of our approach compared to state-of-the-art (SOTA) methods.
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