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[bibtex]@InProceedings{Zhang_2025_CVPR, author = {Zhang, Youjia and Chen, Anpei and Wan, Yumin and Song, Zikai and Yu, Junqing and Luo, Yawei and Yang, Wei}, title = {Ref-GS: Directional Factorization for 2D Gaussian Splatting}, booktitle = {Proceedings of the Computer Vision and Pattern Recognition Conference (CVPR)}, month = {June}, year = {2025}, pages = {26483-26492} }
Ref-GS: Directional Factorization for 2D Gaussian Splatting
Abstract
In this paper, we introduce Ref-GS, a novel approach for directional light factorization in 2D Gaussian splatting, which enables photorealistic view-dependent appearance rendering and precise geometry recovery. Ref-GS builds upon the deferred rendering of Gaussian splatting and applies directional encoding to the deferred-rendered surface, effectively reducing the ambiguity between orientation and viewing angle. Next, we introduce a spherical mip-grid to capture varying levels of surface roughness, enabling roughness-aware Gaussian shading. Additionally, we propose a simple yet efficient geometry-lighting factorization that connects geometry and lighting via the vector outer product, significantly reducing renderer overhead when integrating volumetric attributes. Our method achieves superior photorealistic rendering for a range of open-world scenes while also accurately recovering geometry.
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