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[bibtex]@InProceedings{Mandal_2026_CVPR, author = {Mandal, Avilasha and Kumar, Rajesh and Harithas, Sudarshan Sunil and Arora, Chetan}, title = {VGGT-SLAM++}, booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) Workshops}, month = {June}, year = {2026}, pages = {1008-1018} }
VGGT-SLAM++
Abstract
We introduce VGGT-SLAM++, a complete visual SLAM system that leverages the geometry-rich outputs of the Visual Geometry Grounded Transformer (VGGT). The system comprises a visual odometry (front-end) fusing the VGGT feed-forward transformer and a Sim(3) solution, a Digital Elevation Map (DEM)-based graph construction module, and a back-end that jointly enable accurate large-scale mapping with bounded memory. While prior transformer-based SLAM pipelines such as VGGT-SLAM rely primarily on sparse loop closures or global Sim(3) manifold constraints--allowing short-horizon pose drift--VGGT-SLAM++ restores high-cadence local bundle adjustment (LBA) through a spatially corrective back-end. For each VGGT submap, we construct a dense planar-canonical DEM, partition it into patches, and compute their DINOv2 embeddings to integrate the submap into a covisibility graph. Spatial neighbors are retrieved using a Visual Place Recognition (VPR) module within the covisibility window, triggering frequent local optimization that stabilizes trajectories. Across standard SLAM benchmarks, VGGT-SLAM++ achieves state-of-the-art accuracy, substantially reducing short-term drift, accelerating graph convergence, and maintaining global consistency with compact DEM tiles and sublinear retrieval.
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