Shadow Art Revisited: A Differentiable Rendering Based Approach

Kaustubh Sadekar, Ashish Tiwari, Shanmuganathan Raman; Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision (WACV), 2022, pp. 29-37

Abstract


While recent learning-based methods have been observed to be superior for several vision-related applications, their potential in generating artistic effects has not been explored much. One such exciting application is Shadow Art - a unique form of sculptural art that produces artistic effects through 2D shadows cast by a 3D sculpture. In this work, we revisit shadow art using differentiable rendering-based optimization frameworks to obtain the 3D sculpture from a set of shadow (binary) images and their corresponding projection information. Specifically, we discuss shape optimization through voxel as well as mesh-based differentiable renderers. Our choice of using differentiable rendering for generating shadow art sculptures can be attributed to its ability to learn the underlying 3D geometry solely from image data, thus reducing the dependence on 3D ground truth. The qualitative and quantitative results demonstrate the potential of the proposed framework in generating complex 3D sculptures that transcend the ones seen in contemporary art pieces using just a set of shadow images as input. Further, we demonstrate the generation of 3D sculptures to cast shadows of faces, animated movie characters, and the applicability of the proposed framework to sketch-based 3D reconstruction of the underlying shapes.

Related Material


[pdf] [arXiv]
[bibtex]
@InProceedings{Sadekar_2022_WACV, author = {Sadekar, Kaustubh and Tiwari, Ashish and Raman, Shanmuganathan}, title = {Shadow Art Revisited: A Differentiable Rendering Based Approach}, booktitle = {Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)}, month = {January}, year = {2022}, pages = {29-37} }