SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes

Cheng-De Fan, Chen-Wei Chang, Yi-Ruei Liu, Jie-Ying Lee, Jiun-Long Huang, Yu-Chee Tseng, Yu-Lun Liu; Proceedings of the Computer Vision and Pattern Recognition Conference (CVPR), 2025, pp. 21328-21338

Abstract


We present SpectroMotion, a novel approach that combines 3D Gaussian Splatting (3DGS) with physically-based rendering (PBR) and deformation fields to reconstruct dynamic specular scenes. Previous methods extending 3DGS to model dynamic scenes have struggled to represent specular surfaces accurately. Our method addresses this limitation by introducing a residual correction technique for accurate surface normal computation during deformation, complemented by a deformable environment map that adapts to time-varying lighting conditions. We implement a coarse-to-fine training strategy significantly enhancing scene geometry and specular color prediction. It is the only existing 3DGS method capable of synthesizing photorealistic real-world dynamic specular scenes, outperforming state-of-the-art methods in rendering complex, dynamic, and specular scenes. Please see our project page at https://cdfan0627.github.io/spectromotion/.

Related Material


[pdf] [supp] [arXiv]
[bibtex]
@InProceedings{Fan_2025_CVPR, author = {Fan, Cheng-De and Chang, Chen-Wei and Liu, Yi-Ruei and Lee, Jie-Ying and Huang, Jiun-Long and Tseng, Yu-Chee and Liu, Yu-Lun}, title = {SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes}, booktitle = {Proceedings of the Computer Vision and Pattern Recognition Conference (CVPR)}, month = {June}, year = {2025}, pages = {21328-21338} }