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[bibtex]@InProceedings{Conti_2025_ICCV, author = {Conti, Andrea and Poggi, Matteo and Cambareri, Valerio and Oswald, Martin R. and Mattoccia, Stefano}, title = {ToF-Splatting: Dense SLAM using Sparse Time-of-Flight Depth and Multi-Frame Integration}, booktitle = {Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV)}, month = {October}, year = {2025}, pages = {28344-28353} }
ToF-Splatting: Dense SLAM using Sparse Time-of-Flight Depth and Multi-Frame Integration
Abstract
Time-of-Flight (ToF) sensors provide efficient active depth sensing at relatively low power budgets; among such designs, only very sparse measurements from low-resolution sensors are considered to meet the increasingly limited power constraints of mobile and AR/VR devices. However, such extreme sparsity levels limit the seamless usage of ToF depth in SLAM. In this work, we propose ToF-Splatting, the first 3D Gaussian Splatting-based SLAM pipeline tailored for using effectively very sparse ToF input data. Our approach improves upon the state of the art by introducing a multi-frame integration module, which produces dense depth maps by merging cues from extremely sparse ToF depth, monocular color, and multi-view geometry. Extensive experiments on both synthetic and real sparse ToF datasets demonstrate the viability of our approach, as it achieves state-of-the-art tracking and mapping performances on reference datasets.
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